The Acolyte
I worked in the Art Department as VFX Art Dirctor on this show. Tasks included set layouts,
extensions and Vehicles concepts.
Ueda
I create several lauout fo rthe entrance to Ueda using Maya. This was the opening shot in the first episode.
Boz Pity
The crash site from Episode 2. Built and rendered using Maya
The Caves on Boz Pity
Here I built the caves entirley in Unreal 5. This is great for showing fly throughs using a gamepad of VR headset, to give the sense os scale.
Council Chambers
Here I helped visualise the Counsil chambers on Coruscant. A lot of work went into the Rosco backing to get the best layout of Coruscant through the windows. I used Twinmotion to creat this images. Again this was to utilize the VR headset.
Olega
These visuals are of the Olega. I rebuilt the set in maya and added the VFX set extentions in Blue and Green. The set could be then viewed using the VR headset in Twinmotion.
O Heran Ruins
These visuals are of the O Heran Ruins. Using the old set build of Olega which was filmed first then repurposed for this set.